

Each of the ten races has one or more racial special abilities, and each also excels in certain skills. Race determines Attributes, skill bonuses, and special abilities (greater powers, lesser powers, constant effects). In general, though, there are few choices at character creation that are not more than a temporary inconvenience, so long as the player pays attention to advancement through the course of the game. Combat characters can charge into dungeons stealth characters explore more slowly and stealthily, for example Alchemy can make for a more self-sufficient character, where other characters would return to cities for supplies Destruction magic can be used from the safety of long range, but its power source regenerates much more slowly in Morrowind than Oblivion, and players used to mages in other games may find them harder to play.

Morrowind offers opportunities to engage in many different types of gameplay, which are much affected by character creation. Your choices will be determined by your personal role-playing preferences.

There is no one "correct" way to make your character. The opening sequence of Morrowind, like that of Oblivion, is finely crafted to engage the player in the game experience and lead smoothly into character creation, but unlike the later Oblivion, does not give players an opportunity to test their skills before choosing them, so the facts below are of even greater importance. Creating your character is the most important decision you must make during the opening sequence in Seyda Neen, as it affects the entire game.Ĭharacter creation takes three steps: Race selection, Birthsign selection, Class selection, and appearance.
